Re:Plane Food Simulator 2021
by bob1029 on Tuesday July 13, 2021 @06:36PM
(#27827103)
> fastest way
Probably with whatever programming language you are currently best at. Virtually every modern language has a quick happy path to the web.
More specifically, those skilled in HTML/JS/CSS (and particularly WebGL) can do a shitload of damage on first order terms. E.g. everything inlined into single index.html file out on Github Pages. Doesn't get much faster than that.
If you have a little bit more time, you can investigate some systems-level programming options. I can provide a solid recommendation for C#/.NET. Blazor in particular is a really compelling way to put the type system of C# on top of your web components. For a "dumb small" game, the expressiveness of C# 8.0+ might be a bit overkill, but it is still really fucking nice to have all the same. If you want 100% functional UI you can just pull that lever whenever you are ready. Also, operating with Blazor in server-side mode would enable very trivial and responsive multiplayer experiences (assuming participants are near the server). This approach could be compelling for settings like corporate, campus, event, private LAN, etc.
Probably with whatever programming language you are currently best at. Virtually every modern language has a quick happy path to the web.
More specifically, those skilled in HTML/JS/CSS (and particularly WebGL) can do a shitload of damage on first order terms. E.g. everything inlined into single index.html file out on Github Pages. Doesn't get much faster than that.
If you have a little bit more time, you can investigate some systems-level programming options. I can provide a solid recommendation for C#/.NET. Blazor in particular is a really compelling way to put the type system of C# on top of your web components. For a "dumb small" game, the expressiveness of C# 8.0+ might be a bit overkill, but it is still really fucking nice to have all the same. If you want 100% functional UI you can just pull that lever whenever you are ready. Also, operating with Blazor in server-side mode would enable very trivial and responsive multiplayer experiences (assuming participants are near the server). This approach could be compelling for settings like corporate, campus, event, private LAN, etc.