Then why did they asked for an atomic that doesn't provide that instead of one that does? The docs on memory_order_relaxed are pretty clear it provides no thread synchronization of any kind: https://en.cppreference.com/w/cpp/atomic/memory_order#Relaxe...
This isn't some undefined behavior quirk being used to optimize, this is well-defined behavior being optimized in a well-defined fashion.
No, that's not what it's saying. "Synchronization" is an imprecise term, and you're misunderstanding what it means here. Atomics (as is literally in their name) perform each operation atomically; by definition they provide at least that thread synchronization guarantee, even if you believe they provide nothing else.
The documentation explains what "are not synchronization operations" refers to in the subsequent sentences; it's most certainly not saying it doesn't provide thread synchronization "of any kind" (again, I already listed one above). In fact, it lists 2 specific kinds of thread synchronization it does provide: "atomicity" (i.e. operations are all-or-nothing, as above) and "modification order consistency" (i.e. alterations of that same variable occur in a consistent order across different threads, even under std::memory_order_relaxed). What it does not provide is a consistent ordering across different variables ("an order among concurrent memory accesses"), which is fine as it's not not something we need in this example.
Collapsing multiple atomic operations into one has nothing to do with ordering, nor with multiple locations in memory. In fact, I don't think even std::memory_order_seq_cst can prevent this. The only way I can imagine preventing it is to mark atomics as volatile, and even then I'm not sure if it's guaranteed under the as-if rule.
In fact the fact that volatile atomic has additional guarantees is a strong reason for plain atomic not to have them, otherwise there wouldn't be a way to express the more relaxed requirement.
I think atomic not being volatile by default is a good default: the majority of code doesn't need to care about atomic in the first place, for the majority of the remaining code, these sort of optimizations are benign and desirable. For the remaining code that cares, volatile is the safety hatch.
Moreover, I'm not sure 'volatile' memory access without some sort of external linkage is even meaningful. The idea of volatile is that access to a volatile variable could have observable side effects outside the program, but that discussion seems rather moot for a variable that doesn't have connections to the outside world to begin with. Heck, by the same reasoning, even for a variable with external linkage, the rules might still permit it to be optimized out under link-time optimization, unless it has been declared to be externally reachable somehow (e.g. at a fixed/exported/otherwise 'known' address)... otherwise it's by definition externally unreachable and thus again unobservable under the as-if rule.
At least, I could see the reasoning going that way, and that's how it makes sense to me as far as the abstract machine goes. I can also see people disputing it though, and claiming (say) a debugger inspecting a program is sufficient accessibility for considering side effects, or something like that. I'm not sure I agree with every objection, but I see room for debate. It's just not clear what the implications are under the as-if rule.
There is little value on explicitly optimizing volatiles but of course that can happen as a side effect (ah!) of unrelated optimizations.
I rarely use volatile at all, but when I do, I do make sure not to apply it to local objects.
edit: I think the most reliable and portable way to make sure that the address of a variable escapes is something like this:
volatile std::atomic<void*> sink; // global
void escape(void*x) {
std::atomic_signal_fence(std::memory_oreder_release);
sink.store(x, std::memory_order_relaxed);
}
any signal handler executed after escape(&val) is guaranteed to be able to see the last value stored into val.
Which (if true) is completely beside my the point. Just pick something that doesn't have a guarantee. The comment wasn't about Tesla. It was about empirical performance vs. written guarantees.
> Normally when this type of situation comes up, the programmers perspective is at least understandable, since what they were doing was somewhat reasonable, even if not allowed by the standard.
Okay great, we agree on that.
> In this case, the point is that I cannot come up with any reasonable program that would rely on an interleaving happening 50% of the time.
That's easily explained by our lack of imagination. No need to assume the person relying on it is being unreasonable.
Hypothetical example: suppose two threads are trying to alternate running some specific instructions with minimal latency. Maybe there are hardware requirements (e.g. they want to avoid overheating come specific components of a CPU core for too long?), so they try to alternate work via an atomically increasing counter? That's a starting point at least, feel free to improve the scenario.