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Re:SpriteStack Voxel Editor by rezoner on Friday July 09, 2021 @06:36PM (#27789291)
These units were a huge inspiration for me - if you dig through various modding forums you will notice that they use a lot of unknown dedicated software and that there are tons of models created outside of the gamedev bubble by extremely talented people that have nothing to do with the industry on a daily basis and because of that they remain pretty much anonymous.
Re:SpriteStack Voxel Editor by qq4 on Saturday July 10, 2021 @08:46PM (#27797594)
I remember seeing some really impressive unit mods when I was younger. I only got a glimpse at some of the tooling in a short documentary about the Tiberium series. I remember there was a voxel editor on a screen. It's cool to see some development in this area. Sometimes I day dream about making use of voxels for simulations or games.