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Re:More than 30 states sue Google over 'extravagant' fees in... by jollybean on Thursday July 08, 2021 @12:24AM (#27768482)
This is an interesting point but it would apply to almost every line of business. Retail charges 60% markup. Imagine the outrage.

30% is a gross margin and doesn't take into consideration a lot of thigns.

It'd be nice if Americans were exposed to the margins of everything but I'm not sure how much would change.

The 'end price' for consumers is fair enough - the issue is one of competitiveness and that Android phones are oriented towards Google's stores is the root of the problem.

Re:More than 30 states sue Google over 'extravagant' fees in... by pcurve on Thursday July 08, 2021 @12:36AM (#27768527)
I tend to agree that most people wouldn't care about Google's cut. The only way to bring the fee down is to create more 'stores' where developers can sell their apps. Then the margin will completely collapse from 30% to near 0.
Re:More than 30 states sue Google over 'extravagant' fees in... by simondotau on Thursday July 08, 2021 @01:02AM (#27768627)
You're assuming that if Apple and Google forcibly lost the ability to profit off app sales through the stores, they would continue to offer access to their commercially licensed software development platforms for free. If Google and Apple are forced to give away what they used to sell, they will simply change the mechanism by which they extract payment and developers will need to prepare for e.g. licence fees to access platform features.

And to some extent, controversially, I ask why not? If Epic can take a percentage of revenues if you use Unreal Engine, Apple can rejigger the way they structure their libraries and demand a percentage of revenues from apps which use Metal. I realise that there are intellectually satisfying arguments for why UE and Metal shouldn't be treated the same, but I'm not so sure it's so easy to disentangle them in a legally satisfying way.

Re:More than 30 states sue Google over 'extravagant' fees in... by CubsFan1060 on Thursday July 08, 2021 @07:40AM (#27770664)
My prediction is that Apple will lower their fee to 5% at some point. However, using ANY of their IP will cost 25% of your revenue. Want to access Healthkit? ARKit? Etc.. 25% of revenue from both the app and in-app purchases.
Re:More than 30 states sue Google over 'extravagant' fees in... by simondotau on Thursday July 08, 2021 @09:42AM (#27771830)
Apple won't do that unless they're forced to by regulators. But if the regulators force it, that's certainly an option available to them.

(Though there's no way Apple would ever go below 10%. I would eat my hat if Apple could even cover hard costs of running the store at 10%. Even at 15% they'd already be subsidising purchases made using gift cards purchased at retail.)

Re:More than 30 states sue Google over 'extravagant' fees in... by CubsFan1060 on Thursday July 08, 2021 @10:20AM (#27772261)
Well, I think the idea would be that their API's are so necessary that everyone would have to pay the 25% anyway.
Re:More than 30 states sue Google over 'extravagant' fees in... by jollybean on Thursday July 08, 2021 @12:46AM (#27768557)
All in the credit processing and transactional costs and overhead (i.e. charge-backs) will be pushing 5%. If there is remotely any manual intervention for support, or even validating apps, that's going to be real money for any entity, then there's cost there. Then business overhead, marketing support, campaigns etc.. And then profit margins. I suggest a normal markup is going to look something like 8-12% for digital distribution. That's where I think the fee would sit if there were no Google Play and maybe 4 or 5 major competitors all specializing a little bit differently.
Re:More than 30 states sue Google over 'extravagant' fees in... by simondotau on Thursday July 08, 2021 @01:16AM (#27768669)
Precisely. Epic hasn't even demonstrated that they can run their own digital store profitably with a 12% commission—and the Epic Store isn't exactly the most sophisticated bit of infrastructure. Barely more than a half-baked Windows downloader with DRM.

Google and Apple now offer a 15% rate to the overwhelming majority of developers. Whether you call it a response to the market or a cynical ploy to stave off Government intervention, it means small and medium developers can no longer be seen as a profit centre for these mega corporations.

Apple actually has an additional compelling argument, which is the near-total elimination of software piracy on the iOS platform. I don't know what the real-world numbers are, but I honestly wouldn't be surprised if iOS developers ended up earning substantially more from the absence of piracy than they lost paying a 30% commission to Apple.

Re:More than 30 states sue Google over 'extravagant' fees in... by jollybean on Thursday July 08, 2021 @11:57AM (#27773723)
They are losing more to Apple than they would in piracy.
Re:More than 30 states sue Google over 'extravagant' fees in... by simondotau on Thursday July 08, 2021 @10:50PM (#27780038)
Almost certainly not.

Firstly, you're assuming that app store sales number would have been equally successful if iOS was a fully open platform. Apple did a damn good job of converting iPhone customers into iOS software customers when compared to Android. Without the App Store, rates of conversion wouldn't be as high.

Secondly, you're assuming that Apple would have put nearly as much effort into the iOS platform, developer tools, software support and encouraging its customers to buy apps, if Apple wasn't seeing a revenue stream from it. No revenue stream, no incentive to build that marketplace, fewer sales.

Third, you cannot make assumptions about how prevalent piracy would be on iOS if the platform was open like macOS, and how many sales would have been lost as a result of piracy being widespread. Historically, levels of piracy in PC games have been in the order of 85 and 95 percent.[1] On Android, piracy has been estimated anywhere between 50 and 90 percent.[2] Of course we know that the vast majority of pirates wouldn't have paid if that was the only option. But assuming a piracy rate of 85%, it doesn't take many pirates being turned into paying customers to net more revenue than Apple takes in App Store fees.

Scenario one, "fully open iOS":

  85% Pirated
  15% Purchased
Scenario two, "zero piracy iOS":

  80% Didn't purchase
  20% Purchased
Notice how only 5% of the user base had to shift from being a pirate to a purchaser, yet developer revenues go up by 33%, enough to fully offset the entire "cost" of Apple's margin and then some.

[1] https://www.youtube.com/watch?v=2MIEVvv1QP0

[2] https://www.makeuseof.com/tag/piracy-android-how-bad-is-it-r...

Re:More than 30 states sue Google over 'extravagant' fees in... by jollybean on Friday July 09, 2021 @06:33PM (#27789266)
So the first premise isn't true because iPhone sales depends on Apps as a 'pillar' of the offer. No great app-platform, no fat iPhone revenue. So a 1/2 decent platform would still exist.

Second, we have Java based, side-loadable Android universe as a reference point to determine rates of piracy. We also have desktop.

While piracy is always some kind of problem, it's generally not a problem that has wiped out companies. Adobe does just fine, in fact, the piracy threshold might be a reasonable 'valve' for people who don't actually have the ability to pay, to use the app. Adobe benefits from this. So long as people are truly 'not going to be customers' then people using the software is mostly good.

30% is nowhere near approaching a reasonable fee to 'defend from piracy'. It's not really even part of the equation frankly.

Re:More than 30 states sue Google over 'extravagant' fees in... by simondotau on Friday July 09, 2021 @07:39PM (#27789693)
You are making the bold assumption that piracy is predominantly tied to affordability. The example of rampant music piracy transitioning to digital music sales proves that piracy is often disassociated with economics. Many people who pirated Photoshop could have easily afforded it, but piracy was chosen because the option to pay nothing was available and convenient.

As for justifications, you've completely misunderstood my point. I'm not claiming that Apple should justify its 30% on piracy. Let me put it another way. I reject the assertion that an alternative universe where the iOS marketplace wasn't a walled garden would have reliably resulted in higher overall revenues for developers.

Obviously, if you wanted to propose a situation where everything was exactly the same but Apple took a smaller share of revenue, developers would make more revenue. But for most developers this hypothetical is now real, since all but the largest developers can now receive 85% of gross revenues.

There is one area where I disagree with Apple's policies, which is how they only allow in-app purchasing for multiplatform "reader" content. Companies like Netflix and Spotify should be allowed to subscribe customers using their own merchant system within their app, so long as the subscription is entirely multiplatform "reader" content.

The reason why I disagree with Apple on the above is because it's simply too dangerous to stand this ground. If Apple wants to be in the business of selling music and television, they need to suck it up and compete on a level field. Their current stance looks too much like penalties for Spotify and Netflix as protectionism for Apple Music and Apple TV+.