When the manufacturers get this sorted out, you'll likely still have to make a trade-off between latency (240hz), resolution (8K), HDR (bit depth), and your suggestion (more color channels)
Probably most convenient would be to start using 16-bit floating point numbers for each of 3 color channels, so that would still increase bandwidth somewhat compared to current high-end displays which use 10 or 12 bits per channel.
It would eventually cool to have spectral representations of images, but that isn’t necessary for just expanding the gamut.
With paints and pigments, it's pretty common to have more than three primary colors mixed in. But with more non-orthogonal axes, there's more overlap where you can achieve the same color multiple ways by combining the colors in different proportions. E.g. purple could be a single purple wavelength or a combination of blue and red.