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A comment on Ask HN: What is the worst library or API you have used?.
Not sure if every graphics API is the same but it seems like a very "stateful" and "global" API if that makes sense.
For example to adjust the settings of an object you have to first "bind" that object with one API call to "activate it".
Then any subsequent API calls are now modifying the object that is currently bound.
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Not sure if every graphics API is the same but it seems like a very "stateful" and "global" API if that makes sense.
For example to adjust the settings of an object you have to first "bind" that object with one API call to "activate it".
Then any subsequent API calls are now modifying the object that is currently bound.