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Re:Software Engineering principles to make teams better by chadlavi on Wednesday June 30, 2021 @01:24PM (#27691148)
> Note: This visualization was designed for screens larger than 1024 x 1024 and for desktop-style interactions. You can proceed if you'd like.

Why would you put in the work to warn people they'll have a bad time instead of just fixing the bad time.

Re:Software Engineering principles to make teams better by cloverich on Wednesday June 30, 2021 @01:50PM (#27691487)
Are you asking: "Why would you do less work when you could do more work?" -- not meaning to be trite I just think the answer follows directly from your question -- its much less work to say "I haven't optimized or even evaluated this for mobile" than to optimize a site for mobile, particularly if there is some important interaction you want which is easily achievable on a desktop sized screen (like drag and drop columns for instance).
Re:Software Engineering principles to make teams better by AdamCraven on Wednesday June 30, 2021 @02:10PM (#27691722)
Can you show me where that is or what visualization that is?

I haven't put anything on the website intentionally, perhaps it's auto generated.

The only page that I haven't purposely optimised for mobile is the editor, as you can't really create principles on your mobile.

Re:Software Engineering principles to make teams better by dkryptr on Wednesday June 30, 2021 @04:21PM (#27693011)
Their comment is on the wrong post. I think they meant to comment on this post: https://news.ycombinator.com/item?id=27689664
Re:Software Engineering principles to make teams better by chadlavi on Wednesday June 30, 2021 @04:52PM (#27693315)
well hell, yep. I don't understand how this comment got in the wrong thread! Thank you for pointing that out.