What do you use for running simulations of your mechanical models?
We’re running some custom code to test basic robotic locomotion, we’re not doing anything fancy with material properties or stress testing.
Very basic stuff, but still useful to quickly change your model in code and have your domain specific sims pick up on it automatically.
Additional advantage is the ease of building custom UIs to configure your model and scenes.
Troubleshooting issues is tricky though. If something doesn't work debugging is nearly impossible and the (C++) docs are very challenging.
OpenCascade is very powerful, but the ergonomics of the API aren't great. Writing a simple FP-style immutable wrapper around it has proven very fruitful and we can now describe relatively complicated models with a bare minimum of TypeScript code. Lot's of fun!
[1] https://github.com/gabrielcuvillier/opencascade-emscripten-p...