No, not really. There are languages that allow inside-out-objects where the "object" is a tuple of (class, index). The class holds a bunch of arrays containing each object's properties at the index-position that the object indicates. Totally destructured, yet holds all the usual OO "principles" like implementation hiding, abstraction, access via objects, etc. https://metacpan.org/pod/Object::InsideOut
This is exactly what I meant with "there are no OO principles". Noone has a clear-cut set of those and almost anything can be made to fit some set of "OO principles".
I don't see how that is the case. For example some implementations of Smalltalk used object tables, so there were no "pointers to objects", just numerical object IDs. The physical interpretation of such IDs could get very arbitrary.