Again you're trying to backtrace the results to the complexity of the task and the linkage simply does not make sense.
> Some physics and linear algebra, while I’m not saying is easy, but it is not a complex layouting and CSS engine, with a state of the art language runtime, with all the possible requests, sandboxing, etc. — of course you don’t necessarily have to write an optimized browser, but still, just implementing a usable subset of the web is ridiculously hard.
Well it seems to be easier because you can literally look it up through the internet and implement it as a set of rules. The hard part would be the combinatorial number of cases. If you don't have the math requirements to make a game with a 3d world from scratch it will not feel good.
Some physics and linear algebra, while I’m not saying is easy, but it is not a complex layouting and CSS engine, with a state of the art language runtime, with all the possible requests, sandboxing, etc. — of course you don’t necessarily have to write an optimized browser, but still, just implementing a usable subset of the web is ridiculously hard.