Re:Goodbye C++, Hello C
by Jweb_Guru on Saturday June 26, 2021 @11:40PM
(#27648377)
I would indeed be surprised. Like I said, point me to a production renderer used by more than one application that actually gets away with pure arena allocation except at blocking scene/frame boundaries. Until then, you're just asserting you can work within these restrictions without providing any examples. Considering that even stuff like hashmaps generally require allocations, it strikes me as fairly unlikely, but I could be convinced with code.
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