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Re:Microsoft admits to signing rootkit malware in supply-cha... by maccard on Saturday June 26, 2021 @08:58AM (#27641460)
Can you give an example of some games that take that approach that it works for?

I'd also suggest that human moderation is definitely less consistent, and definitely less able to scale.

Nobody is trying to solve the halting problem in the kernel either. If a cheat runs as a kernel level driver, and anticheat doesnt you've lost the battle already.

Re:Microsoft admits to signing rootkit malware in supply-cha... by Bancakes on Saturday June 26, 2021 @09:51AM (#27641844)
CSGO and Overwatch come to mind. I watch a talk on the latter, how the devs transitioned and optimised their anticheat system.

It makes sense the cheat I wrote would run as admin. It's my PC after all. I also don't have access to the server in any meaningful way and modify other people's data, either. It's a good trade-off. Devs can also write arbitrarily good statistical analyses for the game. It's their responsibility.

The question is simple - is this person performing abnormally? Well, games gather tons of telemetry nowadays, and the harder-to-detect cheats like wallhacks or fluorescent player textures are also the least useful. I am a hard silver I in CSGO. With or without aids, when I see someone run around the corner, I'll duck and magdump. Any gold nova will overpower me either way.