Re:Final Fantasy remasters reignite controversies over pixel...
by taeric on Friday June 25, 2021 @06:36PM
(#27637100)
This is a solid rebuttal to the idea that things were carefully crafted to the pixels. https://t.co/pGAxa87C1e
Odds are high that things were varied considerably. Such that it is tough to really claim too much.
Edit: as the follow-up shows. Down res and cleanup probably works better than folks are allowing in the conversations. With the major caveat that the "and cleanup" is tough to automate.
Re:Final Fantasy remasters reignite controversies over pixel...
by lupire on Friday June 25, 2021 @07:57PM
(#27637680)
One large, high resolution (relatively you the realm of pixel sprites) B&W image does not rebut anything.
Re:Final Fantasy remasters reignite controversies over pixel...
by taeric on Friday June 25, 2021 @08:01PM
(#27637717)
It was the down res comparison of that specific image that was a stronger message.
Re:Final Fantasy remasters reignite controversies over pixel...
by bluescrn on Friday June 25, 2021 @06:43PM
(#27637151)
In the days of 8-bit and 16-bit home computing, monitors were an expensive luxury, and a lot of game developers will have used a TV connected by a composite or even RF connection.
They didn't have to 'think about how it'd look on a consumer TV', as that's probably what they were developing on.
During the era of 16-bit console development, the Amiga (with DPaint - which was never as good on PC) was still a popular pixel art tool. And even if you had a monitor, you could easily preview things on a TV too.
Re:Final Fantasy remasters reignite controversies over pixel...
by tedunangst on Friday June 25, 2021 @06:35PM
(#27637089)
The opposite, I believe. A lot of people do make it sound like art was mastered on pixel perfect displays, and the artist had to imagine how it would ultimately look on some far off CRT.
Are you saying that people are saying that artists back then didn't use monitors, and had to imagine what their art would look like?