Ahh, the contrast between the box art and what's implied by the marketing copy, and the actual gameplay screenshots.
ISTR that in the mid-90s, there was this notion that with games finally becoming truly 3d on 5th-gen videogame consoles, they'd be realistic enough to match the cover art, and that would be the end of that eternally recurring disappointment. Well, come 5th- and 6th-gen systems, the disappointment of the contrast between the cover art and the actual gameplay footage was then replaced by the contrast between the FMV and regular gameplay footage.
No real point to that mini-rant, just the image above reminded me of its base complaint.
I know these are made up titles, crafted with a light streak of smart-ass, but I actually want to play some of them, "The Final Cut: A Pink Floyd Text Adventure"? "Revenge of Rubic's Tetrahedron? I'm also midly curious what the difference in system reqs is between "Night Simulator" and "Advanced Night Simulator".
Re:YoreComputer: Pages selected at random from old British c...
by 0898 on Friday June 25, 2021 @01:43PM
(#27634000)
The British computer press of the 80s and 90s - magazines from the Future stable like Your Sinclair - pioneered a lot of the whimsical, zoo-TV style writing that’s popular now.
Re:YoreComputer: Pages selected at random from old British c...
by Doctor_Fegg on Friday June 25, 2021 @04:28PM
(#27635853)
That was the start of my career! My first (freelance) job was as the technical editor for Amstrad Action in its closing years. A great magazine, even in its dying days.
Re:YoreComputer: Pages selected at random from old British c...
by 0898 on Friday June 25, 2021 @05:35PM
(#27636560)
Future launched my career too. I started writing for .net in 1998 magazine when I was 15 and joined as a staff writer two years later. Fun fact: its editor, Richard Longhurst, went onto start Lovehoney.
Re:YoreComputer: Pages selected at random from old British c...
by ghaff on Friday June 25, 2021 @02:04PM
(#27634273)
Well, cost relative to potential revenue. How many people are going to spend maybe $5/month for a monthly magazine. (And that's probably low because the print advertising market is almost certainly not there any longer at anything like the level it was.)
Re:YoreComputer: Pages selected at random from old British c...
by markus_zhang on Friday June 25, 2021 @02:52PM
(#27634826)
I definitely will if one magazine costs less than 10 bucks and I can afford bi weekly subscription. However I do understand it's just my own opinion and also it's difficult for the magazine to shine in the sea of free material on the Internet.
Ahh, the contrast between the box art and what's implied by the marketing copy, and the actual gameplay screenshots.
ISTR that in the mid-90s, there was this notion that with games finally becoming truly 3d on 5th-gen videogame consoles, they'd be realistic enough to match the cover art, and that would be the end of that eternally recurring disappointment. Well, come 5th- and 6th-gen systems, the disappointment of the contrast between the cover art and the actual gameplay footage was then replaced by the contrast between the FMV and regular gameplay footage.
No real point to that mini-rant, just the image above reminded me of its base complaint.
> https://twitter.com/robmanuel/status/1110143735860523009/pho...
I know these are made up titles, crafted with a light streak of smart-ass, but I actually want to play some of them, "The Final Cut: A Pink Floyd Text Adventure"? "Revenge of Rubic's Tetrahedron? I'm also midly curious what the difference in system reqs is between "Night Simulator" and "Advanced Night Simulator".
https://archive.org/details/acemagazinefuture
https://twitter.com/robmanuel/status/1110141713979502592?lan...