News for hackers. Stuff that matters.
Re:Star Citizen Progress Tracker v1.0 by bilekas on Friday June 25, 2021 @07:14AM (#27629286)
This is an incredible ongoing project that just sums up all of the pitfalls in development.

Bad initial design, change of engines, licensing issues, unbelievable feature creep, questionable management..

And I'm not sure exactly, but this progress tracker suggests the game will be complete by March 2022 ? Its just begging for criticism.

Re:Star Citizen Progress Tracker v1.0 by gmueckl on Friday June 25, 2021 @07:22AM (#27629352)
This progress tracker only shows the planning until Q1 2022. If you expect a final release then, the joke is on you. The planning timeline will always be extended. Features will always be added. It is a proven business model. Releasing a finished game, however, not so much.
Re:Star Citizen Progress Tracker v1.0 by bilekas on Friday June 25, 2021 @07:56AM (#27629615)
ok
Re:Star Citizen Progress Tracker v1.0 by screecwe on Friday June 25, 2021 @09:53AM (#27630781)
They haven't changed engines. Lumberyard is just a fork of CryEngine 3.8
Re:Star Citizen Progress Tracker v1.0 by wavefunction on Friday June 25, 2021 @12:03PM (#27632479)
They had to adapt the changes they had made to CryEngine to Lumberyard which were different versions of CryEngine if I recall correctly.
Re:Star Citizen Progress Tracker v1.0 by screecwe on Saturday June 26, 2021 @06:00AM (#27640603)
CIG had stopped implementing new CryEngine changes at 3.7. So they just had to include the changes from 3.7 to 3.8(where Lumberyard forked).

They said it took 3 engineers one weekend of work, using a diffchecker.