Re:Developing Games on Linux: An Interview with Little Red D...
by MichaelEstes on Thursday June 24, 2021 @02:30PM
(#27621933)
It’s surprisingly solid, I’ve made a couple weekend projects in it, but I see it being to Unity/Unreal what Blender is to Maya/Zbrush. I still wouldn’t use Godot for anything I hope to make money from, or if your looking to gain skills that will land you a job at a studio. If you’re new to game dev as a whole I’d recommend starting with Unity.
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Re:Developing Games on Linux: An Interview with Little Red D...
by jokethrowaway on Thursday June 24, 2021 @03:55PM
(#27622999)
I mostly agree with your distinction but there is a large gap between Unity and Unreal:
Godot is Gimp
Unity is Paint.net
Unreal is Photoshop
I understand mid/big studios don't want to give away a percentage to Epic (over 1mln) - which translates to "learn unity to land a job" - but for indies unlikely to reach 1 million in revenue, Unreal is basically free technology from the future.
Re:Developing Games on Linux: An Interview with Little Red D...
by vgel on Thursday June 24, 2021 @11:38PM
(#27626896)
My impression of Unreal is the tech is awesome if you want to make a game with high graphical fidelity — Nanite looks crazy good, etc. But if you aren’t trying to do that, are making a 2d game or something lofi 3D like Minecraft graphics, I don’t see what Unreal buys you over using a different engine. if anything, the massive Unity asset store seems like a huge competitive advantage, and from my understanding Unreal doesn’t really compare on that front.