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Re:Developing Games on Linux: An Interview with Little Red D... by EamonnMR on Thursday June 24, 2021 @02:25PM (#27621846)
If you want any pointers on RTS networking the gold standard is this paper:

https://www.gamasutra.com/view/feature/131503/1500_archers_o...

I did a toy implementation here: http://github.com/eamonnmr/openlockstep

I haven't rebuilt that in Godot yet, but I will eventually. Godot's workflow is well worth using it's bespoke language.

Re:Developing Games on Linux: An Interview with Little Red D... by void_mint on Thursday June 24, 2021 @02:39PM (#27622024)
I found Godot + Mono/C# to be a great user experience compared to Unity.
Re:Developing Games on Linux: An Interview with Little Red D... by toastal on Thursday June 24, 2021 @10:39PM (#27626605)
Have you any experience using it with F#?
Re:Developing Games on Linux: An Interview with Little Red D... by void_mint on Saturday June 26, 2021 @01:48AM (#27639465)
Godot? None. I think some people are using it with Unity, but tbh I hated Unity so much I just avoided it as much as I could.
Re:Developing Games on Linux: An Interview with Little Red D... by bavell on Thursday June 24, 2021 @10:24PM (#27626512)
Excellent read!