Re:The End of Marae – my attempt to build the AR cloud
by kybernetikos on Thursday June 24, 2021 @03:29AM
(#27614842)
> we're still far off from implementing anything remotely similar to what you've just described
Absolutely. Well, you can do poor implementations of quite a few of these already but not at all at the level that would make them compelling yet.
But that's not surprising. True AR has all the same challenges as VR plus realtime detection, location, registration, occlusion, lighting... And much stricter constraints on portability, brightness, etc.
But you shouldn't be surprised that something with so much potential is interesting to people.
> augmenting reality is easier than virtualization it
Not at all! It's massively harder. Well, to do real AR (which in my opinion involves actual engagement with the real environment). To do floating HUDs is much less of a challenge, and also much less interesting.
That's your crux. You can talk a big game about how cool the concept of AR is, but we're still far off from implementing anything remotely similar to what you've just described.
> It's strictly a superset of VR
Nope, it's the other way around actually. It might logically follow that augmenting reality is easier than virtualization it, but AR technology is only as good as the VR technology it's based on.