Re:Architecture of the Playstation
by flipacholas on Wednesday June 23, 2021 @05:37PM
(#27610769)
I don't mind being wrong and I will correct the article if needed. That being said, I'm interested in debating this, what if the PS1's GPU had implemented some sort of sub-pixel precision and edge antialiasing? Do you think the lack of floating-point vertex coordinates would have been noticeable? (I'm assuming the 'jitter' means the sudden jumps when polygons move slowly).
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Re:Architecture of the Playstation
by hypertele-Xii on Thursday June 24, 2021 @08:02AM
(#27616343)
I have no idea :)