Re:Column – High-performance, columnar, in-memory store with...
by pepemysurprised on Monday June 21, 2021 @10:05AM
(#27579277)
Also see my comment above, but you find this kind of storage commonly in game development [0] where you are optimizing for batch access on specific columns to minimize cache misses. It's usually used as the storage layer for Entity Component Systems. It's also called data-oriented design [1]
[0] http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy...
[1] https://en.wikipedia.org/wiki/Data-oriented_design