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Re:Steam required additional 57.51 GB download for a review by smoldesu on Saturday June 19, 2021 @01:43PM (#27562559)
> As long as it's easier to develop on windows, it'll never happen.

It's not though. Windows is a pain in the ass to develop for, and the only thing keeping most developers from writing cross-platform titles is DirectX. Luckily, there's a DirectX-to-Vulkan translation layer that will run 80% of Steam's "legacy" Windows games, as well as any new exclusives. As the industry starts to shift to Vulkan, developers will have much less incentive to ship Windows exclusives.

The final nail in the coffin is probably sandboxing. Linux support for sandboxed applications is next-level, and projects like Flatpak and AppImage have made it possible to ship software that's more stable on Linux than it is on Windows. Valve's probably wants to combine this with their Proton project to create truly "immortal" Linux applications: imagine being able to download a file containing a compressed VM image with Diablo 2 perfectly configured like a Docker container.

> Maybe if there wasn't 100+ distros or whatever and people just focused on getting a couple at the level of XP, we could see a lot wider of adoption.

The only difference between distros is package management, and 99% of them will install Steam, Discord, Spotify, and any of your other "normal" apps the exact same way.

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