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Re:Stride Game Engine by madpata on Friday June 18, 2021 @03:45PM (#27554152)
It's not a chicken and egg problem. It's Apples fault/intention.

They had really bad support for OpenGL and wanted developers to use Apple's Metal API. But developers stayed on DirectX (Windows-only) or OpenGL/Vulkan for Linux/Windows/Android crossplatform. It just wasn't economically viable to develop for Mac.

Re:Stride Game Engine by flohofwoe on Friday June 18, 2021 @04:15PM (#27554482)
The importance of cross-platform 3D-APIs for game development is vastly overrated though. The problems of the Mac as gaming platform are much more "holistic" (but yes, in the end it's about the economical viability).