Re:Stride Game Engine
by madpata on Friday June 18, 2021 @03:45PM
(#27554152)
It's not a chicken and egg problem. It's Apples fault/intention.
They had really bad support for OpenGL and wanted developers to use Apple's Metal API.
But developers stayed on DirectX (Windows-only) or OpenGL/Vulkan for Linux/Windows/Android crossplatform.
It just wasn't economically viable to develop for Mac.
Re:Stride Game Engine
by flohofwoe on Friday June 18, 2021 @04:15PM
(#27554482)
The importance of cross-platform 3D-APIs for game development is vastly overrated though. The problems of the Mac as gaming platform are much more "holistic" (but yes, in the end it's about the economical viability).
They had really bad support for OpenGL and wanted developers to use Apple's Metal API. But developers stayed on DirectX (Windows-only) or OpenGL/Vulkan for Linux/Windows/Android crossplatform. It just wasn't economically viable to develop for Mac.