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Re:The evolution of Smalltalk: from Smalltalk-72 through Squ... by bitwize on Thursday June 17, 2021 @03:37PM (#27543669)
Romero was the "frontman" for Id Software (Wolfenstein, Doom, Quake) back in the 90s. He gave the magazine interviews, attracted the hype, and claimed much of the credit for the game's success, at least in the popular press.

Carmack was the programmer who wrote the core bits that made the game possible. He didn't engage with the popular press, and when he did engage in discussions with the media or with fans, it was at a very deep and technical level.

You may also think about it in terms of Wozniak and Jobs. Point being that Alan Kay was out there, engaging the press and talking about Smalltalk's big ideas (objects, messaging, computers as medium, how they relate to children, etc.). He was the frontman. Whereas Dan Ingalls deserves the bulk of the credit for actually writing Smalltalk.

Fun fact: Ingalls wrote early Smalltalk versions... in BASIC.

Re:The evolution of Smalltalk: from Smalltalk-72 through Squ... by igouy on Thursday June 17, 2021 @10:10PM (#27546700)
Fun source for "in BASIC" ?
Re:The evolution of Smalltalk: from Smalltalk-72 through Squ... by pedrow on Friday June 18, 2021 @04:31AM (#27548477)
It's on page 4 of this article: "I immediately went home myself and wrote a simulation of Alan’s interpreter in Basic (the only language to which I had easy access at home), as a proof of concept." (referring to Smalltalk-72)
Re:The evolution of Smalltalk: from Smalltalk-72 through Squ... by igouy on Friday June 18, 2021 @11:42AM (#27551527)
Now I will have to read it :-)
Re:The evolution of Smalltalk: from Smalltalk-72 through Squ... by yesenadam on Monday June 21, 2021 @03:45AM (#27577141)
Thank you!