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Re:Virtual reality ads make their way to Facebook's Oculus h... by cgriswald on Thursday June 17, 2021 @12:59PM (#27541796)
That's not a customer problem. That's a platform problem. On a platform where ads are allowed developers stop being developers and start being eyeball farmers and their products suffer for it.

The point in chasing customers like me is that I won't watch ads, but I will spend money, even $20+ for an iOS game. Streaming services have figured this out and offer ad-free versions. Some iOS developers will allow you to pay for a game to remove ads. (The problem on iOS is there is no easy way to determine which games are like this, or to filter based on things like this in search.)

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