Re:Virtual reality ads make their way to Facebook's Oculus h...
by MereInterest on Thursday June 17, 2021 @10:39AM
(#27540056)
Blame isn't a finite thing, and blaming facebook doesn't reduce the blame that can be giving to the developers. Blame is like the tension in a rope, equal along the length from cause to effect.
Yes, facebook deserves blame. Yes, the game developers deserve blame. These can both be true at the same time.
Re:Virtual reality ads make their way to Facebook's Oculus h...
by mattferderer on Thursday June 17, 2021 @10:22AM
(#27539881)
Out of curiosity, I'm assuming most of the ads are giant in your face ones. Do they do any subliminal product placement type ads too & if so are any of them dynamic based on user data? Might as well go all out & have a variety of props you can exchange based on user data.
I seem to be able to avoid ads quite a bit through tools & life style choices. I therefore ask this as someone whose personal opinion does not like the do anything for views to sell ads economy & avoids it as much as possible.
Re:Virtual reality ads make their way to Facebook's Oculus h...
by ghostbrainalpha on Thursday June 17, 2021 @12:33PM
(#27541494)
They are really giant in your face ads yet.
Imagine Billboards in the virtual worlds of your games for now. Image below if you want to see an example.
https://cdn.vox-cdn.com/thumbor/tXt80SaN80Qsg6MdMlC4fvbHcUA=...
I’d be upset if these ads were on the Oculus hardware that I paid for in the games I bought, but if it’s just going into freemium games then it’s business as usual in the ad space. I haven’t even heard of the “Blaston” game the article cites as one of the first games to adopt the ads.