News for hackers. Stuff that matters.
Re:Virtual reality ads make their way to Facebook's Oculus h... by croon on Thursday June 17, 2021 @09:22AM (#27539281)
I get what you're saying, but honestly the Quest is in a whole other league, as a product. I had an original Vive, and understand that Cosmos has higher fidelity etc, but the Quest inside-out-tracking is good enough, and can be used with or without a PC, with or without a cable to said PC, the resolution is great, and the compression on the PC interfaces while noticable is, again, good enough.

I sincerely don't miss the lighthouses and cables, and can make a new area in any part of the house, at any time.

I just wish it wasn't owned by Facebook. But there's no competitor, unfortunately.

Re:Virtual reality ads make their way to Facebook's Oculus h... by Agentlien on Thursday June 17, 2021 @10:00AM (#27539649)
I understand where you're coming from and ignoring the Facebook aspect the Quest would perhaps be the product for me, though I can't say I see much of an advantage of it over my current system.

Cosmos also has inside out tracking so no beacons and I honestly don't mind the cables. I never really notice them when I play. I did with the original Vive when I tried it at work, though. As for the PC, I'm an avid gamer and graphics programmer for a AAA studio. My VR is set up in my home office so I have access to a more than adequate PC, anyway.

What I really do mind is a lack of graphical fidelity. Cosmos was the first option I tried which really felt good enough for me (the original Vive always felt cool but not quite there) and I know Quest has very similar resolution. But noticeable compression artifacts sound like something that would really bother me.