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Re:Spatial Audio by drcongo on Thursday June 17, 2021 @07:06AM (#27538308)
I think you're missing one of the main points, which is someone using other headphones is still getting the atmos version, but in normal stereo - and when that happens, large parts of the balance of the mix are lost as he explains in the section on What's Going On. So it's not the original track as the artist, mix engineer and masterer intended you to hear.
Re:Spatial Audio by salamandersauce on Thursday June 17, 2021 @11:29AM (#27540661)
I don't think that's true? There's nothing special about Apple's implementation of Dolby Atmos over headphones besides the head tracking bit (and that's not needed for music) that need their headphones. If you set Dolby Atmos to "Always On" in the settings it will give you the Atmos headphones mix regardless of what headphones being used. Airpods and Beats are still just stereo headphones.

Atmos works pretty well over normal stereo headphones and I've used it for years on PC while watching supported Blu-rays.

I'm kinda peeved at Apple's lazy implementation because it's only supported on Apple devices and not devices that support Atmos and work with Apple music like a PC or Samsung Android phone.

Re:Spatial Audio by systoll on Thursday June 17, 2021 @11:57PM (#27547210)
It’s supported in the beta version of Apple Music for Android.