Re:Improv Wi-Fi: Open Standard for Setting Up Wi-Fi via Blue...
by mschuster91 on Thursday June 17, 2021 @05:37AM
(#27537820)
> The file transfer protocols with good UX are all either Internet-dependent (cloud storage), proprietary (AirDrop), slow (classic Bluetooth file transfer), or all of the above. Under those constraints, the QR codes feel a bit like a clever hack.
There would have been other alternatives to make life easier for people:
1) the Switch is gonna be connected to your LAN anyways via WiFi - so have it open up a SMB server that you can connect to.
2) Use the Nintendo Switch companion app and broadcast packets to allow local discovery
3) Expose the content of the internal storage and/or SD card via USB MTP
4) Use the NFC transmitter in the right JoyCon that is normally used to read Amiibos to transmit the WiFi credentials like Sony does this in some of the Alpha cameras.
The problem is, we're talking about Nintendo here who require you put the Switch into the DMZ with full (!) firewall exposure to play Animal Crossing because apparently they have never ever heard about STUN/TURN or WebRTC. Good luck if you have two people in one household who both want to play Animal Crossing as the host with someone else!
I, seriously, have NO FUCKING IDEA how a company can be at the same time so good at implementing software and so fucking bad at the basics. Jesus. They have all the hardware they need but apparently are unable to make use of it.
(Side note: Anyone here who has tried fuzzing the network stack that Animal Crossing uses? Could be a nice vector for remote code execution, especially since the way AC operates network play requires it be wide open to the Internet)
There would have been other alternatives to make life easier for people:
1) the Switch is gonna be connected to your LAN anyways via WiFi - so have it open up a SMB server that you can connect to.
2) Use the Nintendo Switch companion app and broadcast packets to allow local discovery
3) Expose the content of the internal storage and/or SD card via USB MTP
4) Use the NFC transmitter in the right JoyCon that is normally used to read Amiibos to transmit the WiFi credentials like Sony does this in some of the Alpha cameras.
The problem is, we're talking about Nintendo here who require you put the Switch into the DMZ with full (!) firewall exposure to play Animal Crossing because apparently they have never ever heard about STUN/TURN or WebRTC. Good luck if you have two people in one household who both want to play Animal Crossing as the host with someone else!
I, seriously, have NO FUCKING IDEA how a company can be at the same time so good at implementing software and so fucking bad at the basics. Jesus. They have all the hardware they need but apparently are unable to make use of it.
(Side note: Anyone here who has tried fuzzing the network stack that Animal Crossing uses? Could be a nice vector for remote code execution, especially since the way AC operates network play requires it be wide open to the Internet)