double compute_angular_acceleration_in_radians_per_second_per_second(double torque_in_newtons_per_meter, double moment_of_inertia_in_kilogram_meters_meters);
vs
// Units are base unitsSI.
double compute_angular_accel(double tau, double J);
I'll take the second any day.
I find that you do sometimes need symbol names that long even though it's a code smell indicating something else is up - usually scopes that are too large or insufficiently expressive types.
I view excessively long variable names as a midpoint on a journey to improving code quality on really bad code bases.
In my opinion any code that deals with physical quantities, but which does not use dedicated types for each kind of physical quantity, where the type definitions include the units used, is erroneous.
Any mistake like in the Mars orbiter must be detected at compile time.