Re:‘Positive deviants’: Why rebellious workers spark great i...
by scollet on Monday June 14, 2021 @08:34PM
(#27510066)
Yep. There's probably a function that describes this. Since I started experimenting in games development and design, I've learned that ideas are like a daily crossword puzzle (or a similar analogy).
Start small.
You can write it down.
You don't have to finish it (now).
You should probably throw it away after a week.
Over time, you're more likely to find a different permutation of ideas that you had not considered before.
Start small.
You can write it down.
You don't have to finish it (now).
You should probably throw it away after a week.
Over time, you're more likely to find a different permutation of ideas that you had not considered before.
Other analagous platitudes.