Re:Open Source OpenGL ES 3.1 on Mali GPUs with Panfrost
by zozbot234 on Monday June 14, 2021 @10:37AM
(#27503062)
> So, I think you need to abstract your code at the services level, and provide an implementations for each platform you need to support (the number may be 1 or more than 1).
There are some cross-platform capabilities via SPIRV-Cross. The LLVM folks are working on MLIR that might provide even better features wrt. a common abstraction layer going forward.
There are some cross-platform capabilities via SPIRV-Cross. The LLVM folks are working on MLIR that might provide even better features wrt. a common abstraction layer going forward.