Re:Open Source OpenGL ES 3.1 on Mali GPUs with Panfrost
by zozbot234 on Monday June 14, 2021 @06:29AM
(#27501041)
See https://news.ycombinator.com/item?id=27396634 for a basic intro, but IIRC the main differences involved are (1) support for general pointers in OpenCL, whereas data indirection in compute shaders involves varying levels of messiness, and (2) OpenCL introduces support for some mathematical functions, that is not in Vulkan Compute. (However, note that OpenCL 3.0 has also made many features optional, so the basic featureset may be more comparable as a result.)
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