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Re:Doom Running on an IKEA Lamp [video] by loritorto on Monday June 14, 2021 @03:34AM (#27500231)
* "Game that ran in a 486 @ 66 MHz (for the same fps), with 4 MB RAM in 1993 running on a 80 MHz Cortex M33, with 0.108 MB RAM"
Re:Doom Running on an IKEA Lamp [video] by peoplefromibiza on Monday June 14, 2021 @04:17AM (#27500446)
tbf they ported a low RAM version, specifically the GBA version, not the original one.

So the OP is not entirely wrong: they ported a game played on a 16.8Mhz system with 256kb of RAM to a 80Mhz with 108Kb of RAM.

The writeup explicitly says «we could trade off some computing power of the 80Mhz Cortex M33 to save memory»

Re:Doom Running on an IKEA Lamp [video] by pigeck on Monday June 14, 2021 @04:38AM (#27500546)
Still the original Doom features are all there, except multiplayer. They also restored some missing graphics features of the GBA port, like z-depth lighting. Yes 4MB vs 108kB is more impressive than 256k vs 108k, but cutting in half the memory requirements is still notewhorty.
Re:Doom Running on an IKEA Lamp [video] by dolmen on Monday June 14, 2021 @05:12AM (#27500692)
So a port of a port isn't a port?
Re:Doom Running on an IKEA Lamp [video] by Narishma on Monday June 14, 2021 @10:21AM (#27502838)
At a quarter the resolution.