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Re:Win at Risk by using systems thinking by LudwigNagasena on Saturday June 12, 2021 @04:20PM (#27487177)
> If the general perception is that Bears are too powerful while Geese aren't powerful enough, developers may subsequently alter the game to reduce the power of a Bear's attack, or allow Geese to fly further. These are often called "balance tweaks" but it's almost unavoidable that they'll focus on the meta, rather than addressing a proven flaw in the game itself because most of these games aren't subject to any theoretical underpinning.

This is easily solved with data analysis of actual games.

The only problem is if there are strategies and play styles that weren’t discovered by players.

Re:Win at Risk by using systems thinking by pessimizer on Saturday June 12, 2021 @07:14PM (#27488239)
This only happens for games that are popular online (or for games that are just wildly popular, like Chess.)