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Re:The memory models that underlie programming languages (2016) by nine_k on Thursday June 10, 2021 @02:16PM (#27463683)
I agree, but I still can't see where a WM might need to concurrently write to a per-window event queue. Also, I can't see why pushing onto a queue can't be blocking (with a timeout) and use a mutex, if multiple threads need to write to it.

With game engines, all bets are off, of course.

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