Re:Snowtrack – a new version control software for graphic de...
by phkahler on Tuesday June 08, 2021 @10:51AM
(#27435931)
>> Just for clarification, there are two projects involved here. SnowFS is the underlying open-source VCS, and Snowtrack is the commercial UI build around it.
This discussion sounds like they were afraid to build Snowtrack on top of git.
I'm not a fan of the names of git commands and some of the other details about it, but functionally it works well and is the industry standard. To avoid it because of the GPL doesn't seem right. There are many commercial tools built of git.
Re:Snowtrack – a new version control software for graphic de...
by ajford on Tuesday June 08, 2021 @05:37PM
(#27441215)
Git doesn't work well for binary files, in particular large binary files.
This is the reason so few VFX, graphics, and game devs use Git for anything that needs to version large binary files.
Git LFS can help, but it's not always the right solution.
Re:Snowtrack – a new version control software for graphic de...
by sebastian_io on Tuesday June 08, 2021 @11:30AM
(#27436486)
You're right. Git is widely used but I wouldn't call it an industry standard (yet), especially not not for repositories that exclusively contain binary data. And the GPL works well with commercial products. On top there is libgit2 which is a fantastic alternative as well. But Git doesn't fulfill the technical requirements for Snowtrack
But for your statement about licenses, there is actually not much I can say to counter your arguments. I've followed the fight between Amazon and Elastic so you have very valid points. For the moment I don't think SnowFS will face the same issues given its current scope and target audience/market