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Re:Bunnyhopping from the Programmer's Perspective (2015) by voldacar on Saturday June 05, 2021 @11:52AM (#27406061)
Something might start out as a glitch, but then be embraced by the playerbase and become a really interesting and beautiful mechanic.

Rocket jumping could be considered a glitch. It was never really designed, it was just an outcome of the physics system in quake. But it stuck, and later on it was added to TF2 (built on a distant descendant of the quake engine) as a central mechanic. Without it, you wouldn't have cool stuff like

https://www.youtube.com/watch?v=kUQJVhfEe_Y

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