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Re:Bunnyhopping from the Programmer's Perspective (2015) by mensetmanusman on Saturday June 05, 2021 @08:38AM (#27404420)
I much preferred Q2 bunnyhopping to Q3 bunnyhopping, which felt to soft/squishy.

Has anyone figured out why the Q2 era bunnyhopping has not been replicated (or has it?)?

Re:Bunnyhopping from the Programmer's Perspective (2015) by oblak on Saturday June 05, 2021 @01:07PM (#27406747)
Q2 movement is similar but different enough to Q3, that's for sure. But... soft/squishy? I am not sure what you're getting at. Q2 seem to care a bit more about jump timing though. It just never felt right after the first Quake 3 betas hit.

Warsow/Warfork used to be largely Quake 2 based but never felt anything like it. Maybe Nexuis/Xonotic still do?