Re:Bunnyhopping from the Programmer's Perspective (2015)
by oblak on Saturday June 05, 2021 @01:07PM
(#27406747)
Q2 movement is similar but different enough to Q3, that's for sure. But... soft/squishy? I am not sure what you're getting at. Q2 seem to care a bit more about jump timing though. It just never felt right after the first Quake 3 betas hit.
Warsow/Warfork used to be largely Quake 2 based but never felt anything like it. Maybe Nexuis/Xonotic still do?
Has anyone figured out why the Q2 era bunnyhopping has not been replicated (or has it?)?