Re:Bunnyhopping from the Programmer's Perspective (2015)
by dgb23 on Saturday June 05, 2021 @08:08AM
(#27404219)
There are tons of mechanics that don’t make sense from a simulation perspective but are fun and add mechanical depth to a game. A very common one is the ability to carry multiple rifles in-combat. But generally the movement in-combat is accelerated and allows for higher control, while the penalty of getting hit is much lower.
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