it's a UE4 game so the code is available on Github, I believe it was a header, with an encrypted index into a large binary blob of compressed data.
Re:An Unbelievable Demo
by BlueTemplar on Friday June 04, 2021 @06:12AM
(#27392183)
Well, whether they use full versions or diffs is also going to depend on how much they care about bandwidth.
The reason games (and software in general) do full downloads instead of binary patches is purely overdefensive and/or stupid. Store software could just check checksums after a patch and re-download only if they fail.