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Re:An Unbelievable Demo by faeyanpiraat on Friday June 04, 2021 @02:53AM (#27391287)
If you have a game, where you have large packs of files (like a 2GB sized textures.pak), and in a patch you want to add 2 small things, you can just ship the differencd between the old anc new pack file, and skip transferring the rest.
Re:An Unbelievable Demo by OldTimeCoffee on Friday June 04, 2021 @08:54AM (#27393094)
They do this, but not as a binary diff. The new files are just shipped as an override of the old files that are loaded after the old files. It's substainally faster than applying a binary diff and file sizes really aren't a concern for the most part.

The game industry really hasn't used binary diffs and patching since the 90s when they used RTPatch.

Re:An Unbelievable Demo by mcguire on Friday June 04, 2021 @09:22AM (#27393327)
I've noticed.

Flight Simulator downloads tens of GB every time I start it. :-/