Re:Rotations with quaternions
by imadr on Tuesday June 01, 2021 @08:04AM
(#27353264)
I made this guide on how to implement quaternions yourself and use them to rotate objects in a 3D engine. The implementation is probably not the most efficient, but I tried to make it simple enough to understand how quaternions work.
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Re:Rotations with quaternions
by KboPAacDA3 on Tuesday June 01, 2021 @09:06AM
(#27353785)
Thank you for making this and getting straight to the useful code. Too often, guides on quaternions stray into proofs and waste time for a programmer who just wants to apply the quaternion concept.