Re:Writing a game from first principles in 65c02 – Part One
by bitwize on Saturday May 29, 2021 @05:41PM
(#27328449)
The Atari 2600 supported sprites: two "players", two "missiles", and one "ball", that could be moved freely over the low resolution playfield. However, their bitmaps were only one pixel high; you had to change them on each scanline in order to get taller images.
Rectangular bitmap sprites may have debuted in consumer hardware with the TI-99/4 in 1979; the term "sprite" comes from the technical documentation for that computer.
Rectangular bitmap sprites may have debuted in consumer hardware with the TI-99/4 in 1979; the term "sprite" comes from the technical documentation for that computer.