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Re:Writing a game from first principles in 65c02 – Part One by nicetryguy on Saturday May 29, 2021 @05:31PM (#27328380)
Right, all you could do with the "player" objects was point them at a different byte every scanline, write the X value into the register, and it would paint the "1's" as "pixels" in that byte on that particular scanline with that X value. It was up to the programmer to multiplex them on a per scanline basis. No framebuffer whatsoever. Fun stuff!

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