Re:Dungeon Map Generation with Locks and Keys
by mccourt on Friday May 28, 2021 @07:37PM
(#27321766)
This is a cool post, and I really appreciate the link/references to other content. At one point I played around with parametrizing procedural generation of mazes to produce a desired length/complexity balance (https://sigopt.com/blog/building-better-multicriteria-bayesi...). Would love to try that out on a more complicated situation like the one you're working on. Thanks for the content.
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Re:Dungeon Map Generation with Locks and Keys
by iam4722202468 on Friday May 28, 2021 @08:23PM
(#27322040)
Glad you enjoyed! Investigating how tunable parameters impact the generation is an interesting idea, I'll definitely investigate it for my own application.