Re:Unreal Engine 5 enters Early Access
by markus_zhang on Wednesday May 26, 2021 @01:41PM
(#27293652)
We are working on a 3d mobile game and we have both the concept of mvp and vertical slices.
Vertical slice is the product we show to management.It's crude and only has the most core elements. No music very few sounds no introduction. Something similar to a prealpha product that you can play with.
MVP in our company is like beta products that you put on the stores, those early access ones. You get full audio, polished visuals, full FTUE and the means of payment, etc. Basically a full game but with a bery limited amount of gameplay contents. Say Doom but only with e1m1 and e1m2.
Then we grow from there and add a lot of things if it looks good. We first push the MVP (early access) to Tier-3 countries and then gradually open access to all countries if the revenue looks good. We kill it if it doesn't pose a positive return after some tweaking. The majority of programming frameworks are done at this stage but new contents still need code here and there. Eventually you are planning new major features e. g. pvp that needs new frameworks but that's probably months after MVP.
Vertical slice is the product we show to management.It's crude and only has the most core elements. No music very few sounds no introduction. Something similar to a prealpha product that you can play with.
MVP in our company is like beta products that you put on the stores, those early access ones. You get full audio, polished visuals, full FTUE and the means of payment, etc. Basically a full game but with a bery limited amount of gameplay contents. Say Doom but only with e1m1 and e1m2.
Then we grow from there and add a lot of things if it looks good. We first push the MVP (early access) to Tier-3 countries and then gradually open access to all countries if the revenue looks good. We kill it if it doesn't pose a positive return after some tweaking. The majority of programming frameworks are done at this stage but new contents still need code here and there. Eventually you are planning new major features e. g. pvp that needs new frameworks but that's probably months after MVP.