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Re:Unreal Engine 5 enters Early Access by void_mint on Wednesday May 26, 2021 @12:06PM (#27292292)
What you're looking for is called a "Vertical Slice" in games. The systems you intend to build done as mocks or stubs, used to convey the overall sense a game is meant to convey. You have to build a lot, but it serves the same purpose of checking to see if people actually like a game/its mechanics. Also, in a vertical slice, you can use unpolished game assets or just graybox everything. The point is the "feel", not necessarily any individual look or mechanic.

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