Re:Building Self-Managed Teams: A Case Study from Riot Games
by jnwatson on Thursday May 20, 2021 @07:21AM
(#27219723)
Yeah, I've gotten into it recently. Ignoring the nearly impossible problem of game balance, the actual software is not well engineered. The non-game client is chock full of bugs. They do have quite a legacy problem: 11 years is forever in computer game time, but still, with their resources you'd expect the big bugs to be fixed by now.
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