Re:Building Self-Managed Teams: A Case Study from Riot Games
by hn8788 on Thursday May 20, 2021 @07:05AM
(#27219650)
Some of their decisions didn't make any sense, even at the time. For example, each champion is coded separately for each team, there isn't just a single champion where they toggle a flag or something. That's led to bugs where champions are stronger depending on what team they're on. Skins work the same way; instead of just changing the appearance, every skin is a seperate hero in the code.
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