News for hackers. Stuff that matters.
Re:A Gentle Introduction to Ted Nelson's ZigZag Structure (2... by hcs on Wednesday May 19, 2021 @08:17PM (#27215996)
The point (as I think jerf explained helpfully) is that it restricts a general graph structure so that it can be more easily navigated, so no one-way teleports or multiple exits to the same place. I think the analogy to an adventure game space is apt, otherwise. There are additional dimensions, but with these restrictions navigation is hopefully comprehensible. (I'm just reading up on this today, hopefully not too far off.)

There are no comments on this comment yet.